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Wednesday, November 2, 2022

[New post] Wanderhome teaches us to be better dungeon masters and facilitators

Site logo image David Norris posted: " Between the fascinating interview with Mauro Longo, an RPG game designer, and my recent enjoyment of the Dungeon and Dragons show Dimension 20. I found myself seeking out a way to ease into roleplaying games with my family. That's when I found the 2022 E" Roll to Review

Wanderhome teaches us to be better dungeon masters and facilitators

David Norris

Nov 2

Between the fascinating interview with Mauro Longo, an RPG game designer, and my recent enjoyment of the Dungeon and Dragons show Dimension 20. I found myself seeking out a way to ease into roleplaying games with my family. That's when I found the 2022 Ennie award-winning roleplaying game Wanderhome.

In Wanderhome you play as animal folk trying to find your home in the world of Haeth. That's not to say a physical location, but rather what home means for your character. For some that might be sipping tea with your wife, for others, it might be telling stories to friends around the campfire. It's a peaceful, combat-less roleplaying game where everyone is fundamentally good - if not a bit damaged.

When I began reading Wanderhome's handbook I expected to be greeted by wall-to-wall rules. Or in-depth descriptions of Haeth, and the characters within. But instead, I was met with a series of tools to help facilitate roleplaying games as well as a life lesson or two. Such a fascinating introduction, and too good not to share.

So without further ado, here are the Journeying Tools from Wanderhome.

An illustration showing personified toadstools, pine cones, thimbles, and buttons.
Wanderhome brings the comfiness ft. Everdell

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