This month I had the esteemed pleasure of interviewing Clarence Simpson half of the dynamic duo behind the recently released game, The Wolves. Previously Clarence designed Merchants of Magick: A Set a Watch Tale, and Shaking the Tree which came 1st place in the HABA USA Design Contest (2019), and Runner-Up at Cardboard Edison Awards (2020).
The Wolves, published by Pandasaurus Games, is described as a pack-building strategy game. Where the only rules are the rules of the jungle, and each player has to build the most dominant pack by claiming territory, recruiting lone wolves, and hunting prey.
In this interview, we talk about how The Wolves got started and where the idea came from, Pandasaurus' involvement in the design of the game, and what's it like designing with another designer.
Hi Clarence, thanks for taking the time to agree to do this.
To start things off, congratulations on The Wolves, it's getting a lot of buzz up to its release. How are you two feeling about the game and the reception received so far?
The hype surrounding the Essen Spiel release was definitely a high point for us. It's definitely validating to go from thinking that you probably have a good design with market appeal to seeing that come to fruition. We've been happy overall with the reception and hope it continues to find its audience!

Such a gorgeous looking board game
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