Disclaimer: That Sound Game was provided for free, although the writing and opinions of this article are my own.
When the call for reviewers went out for That Sound Game, I knew I had to jump on it. My group starts game night with the intention of playing a board game, but always ends up as a makeshift foley session instead.
For example, we may start with Great Western Trail, but by the end, we're all talking cowboy and mooing at one another. Just last week we played Ahoy! and within minutes the pirate impersonations came out, and suddenly everyone was matey.
So a game based around being silly with sounds was right up our alley.
That Sound Game is a team-based party game that plays like Taboo taken to the MAX. Where instead of not being able to say the taboo word, you're not allowed to say any words at all. Heck, even some onomatopoeia is banned.
After breaking into teams, the clue giver on the first team rolls a die, determining which category of cards they'll draw from. Be it Action, Incident, Object, Nature, or The P's (People, Places and Personas). Next, they'll take a card, put their hands behind their back and then become a human stereo as they try to make their team guess the card.
This carries on for a minute before it's the next team's go. During that minute though, other teams are allowed to take a guess using their Steal Cards.
Meanwhile, the clue giver's team can also help them out by using their Uncuff Cards. This lets them use their hands to help mime out difficult clues.
After the time limit, the team counts up their points from correctly guessed cards. If they've reached 30, it's game over. Otherwise, keep playing until a team wins, or your cheekbones hurt from laughing too much.

After a round of That Sound Game
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