Running a board game blog, and being deeper in the hobby than a mole in the Kola Superdeep Borehole, there are expectations around what games I should play and like. But fun is fun, whether that's counting mega credits in Terraforming Mars, or starting a round of Word Slam by yelling exactly that.
Word Slam!
But before that happens, players break into two teams and select a clue giver for the current round. Between them, they take the top card from the answer deck and determine which of the 6 options is the answer for this round.
Once they both share a sly smile and agree that the clue is achievable. Then...
Word Slam!
With just those two words, your table bursts into life. Clue givers are sent into fits of sorting and displaying story cards. See, although they can't speak or gesture, they still need to get their team to guess the answer. To this end, they have several decks of story cards broken into nouns, verbs, adjectives, and prepositions. They must bury through these decks to find the right combination of words.
As you can imagine, these story word decks aren't super comprehensive and don't translate one-to-one with the answer. So instead of giving your team the details they need, you end up describing the answer as though explaining it to an alien. All of a sudden, it's not a barrel, it's a wooden liquid cylinder. Or it's not sunshine, it's not night sky bright.
Clue givers keep searching, placing and rearranging cards until one team guesses correctly. That team keeps the card, then a new clue card is drawn, clue givers change, and the next round starts. The team with the most cards at the end, wins.
Let me know what you think the answer is!
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