In board gaming, we often talk about gateway games - games that welcome new users into the world of meeples and dice rolling. Doughnut Drive-Thru is a perfect example of one of these games with its cute (and delicious-looking) artwork and not-so-serious gameplay.
You play as competing bakeries selling mouthwatering doughnut flavours like peanut butter & bacon crunch, pistachio cluster bomb, and honey matcha. To win, you must sell your sweet treats and earn the most money.
Before you can sell your sugary circles, you must go through Doughnut Drive-Thru's patented three-step process. First, you learn a new recipe by drawing two cards from the doughnut deck and keeping one. Then you prepare the recipe by rolling a die and beating the doughnut's prepare value. Before finally serving it to a customer. Similar to the prepare action, you must roll a die and beat the serve value to be successful.
Each of these steps is represented by cards. As part of your turn, you will place doughnut tokens on these cards to perform the action. There are a strict number of spaces on each card. So if you can't take one of the actions, or don't want to, then you can instead take two doughnut tokens from any card. Saving them for later use.
Now you'd be a poor bakery if you relied so heavily on the roll of the die. So there are a couple of ways to swing luck in your favour. One way is to place two doughnut tokens on an action card instead of one. This gives your die roll a +1 value. Making it easier for you to roll the number you need.
Alternatively, you can use already-served doughnuts. After being served, your doughnuts become a resource you can be spent to increase the value of your dice rolls. They are one-time use but can be recharged by taking the Coffee Break action.
Continue taking turns placing doughnut tokens and making doughnuts until one player has served six. At that point, everyone gets one more turn before counting the money earned and finding out who won.
My new favourite food: Smug Doughnuts
No comments:
Post a Comment