TL;DR – It might be the first Halo game to connect with me on a narrative level, as well as the general gameplay.
Disclosure – I paid for the Game Pass service that accessed this game.
Back late last year the Halo TV series hit its stride for a moment during the conflagration on the Planet Reach. Alas, the strength in the show was fleeting, but it had me wondering if that strength was based on anything. It was here that my friends introduced me to Halo: Reach, and ever since then, I have had a plan to check it out. Well, I was able to jump in with some friends, and it is time to see just how well a game from 14 years ago resonates with me today.
So, to set the scene, there has been a long war brewing between the Human forces of the UNSC and the growing alien Covenant threat. There had been numerous skirmishes, and all of humanity was working on a way to combat the Covenant's technological edge because, sooner or later, they were going to find something meaningful. Well, when the Visegrád Relay Communications Outpost loses transmission, Colonel Urban Holland (Pat Duke) sends in Noble Team led by Carter-A259 (Freddy Bosche) to investigate. Noble Six (Amanda Philipson/ Philip Anthony-Rodriguez) discovered that it is not just a communication fault; the Covenant discovered Reach, which means an invasion is imminent. If Reach is about to fall, then they need to get to Sword Base because there could be one thing that saves humanity.
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