You're a penguin on thin ice

ICECOOL has you playing as a naughty penguin. Instead of staying in your seat to learn about fishing, mating, or migrating, your penguin has "gone to the toilet." Now the hall monitor is onto your shennanigans and out to catch you.

In this game of joyous frustration and dexterity, you slide, spin, and roll your way around the school collecting as many fish as you can. While evading the dastardly dedicated hall monitor. Each round, the hall monitor-ship is passed from player to player until everyone has had a chance enforcing penguin law. Then, the penguin with the most fish at the end of the game is declared the ice coolest.

This silly theme is evocative of the fun you'll have playing the game.

It's hard to keep a straight face when you have four adults hovering and moving around the board like as though it was a gift shop miniature pool table. But once you get over the reality of flicking flightless birds around an ice school (or ICECOOL, get it?), you'll be oohing and aahing with the drama of each shot.

Two penguins meeting in ICECOOL.
Secret meeting. Plotting your demise.

ICECOOL and its accolades

I'm a bit late to this party, and ICECOOL has won as many accolades as a hill-billy has teeth. Probably more.

So why all the praise?

It all comes down to the penguin piece, and how it consistantly breaks the laws of physics. It's weighted with a ballbarring at the bottom, and acts like an inflatable clown punching bag. Swinging back and forth, taunting you to hit it one more time.

This allows all sorts of interesting intended, and unintended mechanics.

Some examples include hitting the side of the penguin causing it to move in a wide circle. Or flicking the top of the penguin causing it to jump. Or flicking it in the middle, causing your penguin to slide in a straight line.

This range of movement is extremely fun to play around with. It allows you bring your imagination into the game. As there's always more than one way to make a move; and no move is impossible. You'll be making shots that feel like you should be playing billiards for money. It's this feeling of doing something cool, which will pull you back time and time again, as you discover new ways to exercise your skills.

Showing off the insides of the box of ICECOOL. It folds into itself, with room to spare.
The box is a marvel of great design, everything fits perfectly.

The hyperbolic time chamber - aka my house

ICECOOL is a game of skill, rewarding you with expertise for each penguins you flick. Because it's so fun to pull off interesting shots, you'll want to get better at a faster rate than playing once a week. So you'll play with your friends. Then you'll practice at home while you're alone.

This will widen the skill gap between you and your friends, and while it won't be noticeable to begin with. Over time, the games will become lopsided. Creating a great experience for you, and a frustrating one for your friends.

This isn't a unique problem to ICECOOL, as it's player dynamics than the game itself.

Abstract games often have the same pitfall.

You need someone you can play with consistently, and have similar skill levels. Or a competition to look forward to. Otherwise the game becomes a white wash, and no fun for anyone.

Not having that companionship, and being only able to play once in a while hindered my time with the game, making it less interesting than it otherwise should be. Leading me to believe ICECOOL as a great game for siblings, or a competitive family board game night. But when you're bringing it out once every month or two at your regular game group. You don't get that full experience of penguin mastery.

Instead, you might find one person who's better than others, and dominates. Then without practice time afforded to everyone else at the table this becomes the status quo. Until people no longer want to play.

The four penguins sit on top of the ICECOOL box. Judging you.
You are being judged by the council

ICECOOL is catnip for kids

That's my grown ass thirty-four year old reviewer opinion.

The opinion of my almost-four-year-old son is something else entirely. In one word it is PENGUINS!!! In other words, it's LET'S PLAY. He doesn't even know the rules and doesn't care, he just likes sending the penguins down the ice like a retired curler.

For kids, ICECOOL is a toy, and they won't fuss themselves with good and bad penguin pushing. They'll have fun regardless of fish, and just enjoy the thrills of the machinations of the penguins. Which is exactly what you want out of a game for children.

Designer: Brian Gomez

Publisher: Brain Games

Corgi sniffing the top of ICECOOL. Is there any treats in here?
He can smell the penguins

Thanks for reading, I'm currently ranking all my board games in a best to worst list. You can see this games' initial ranking below.

Intial Rank: 43

Buy NOW on Amazon.com!

Would love to hear your experiences with ICECOOL, and what's your favourite trick shot?